YE MORDHEIM LEGENDS GAZETTE
18 Angestag, Erntezeit .................................................................................. 2 Groats

MORDHEIM"S MOST WANTED

MATHEIUS KRANKIMKOPF

Donato Ranzato - Alter Ego

The Fence -Hired Sword

Orden the Tax Collector

The Drooler in the Dark


NADI-AZIR, Master Assassin

Throughout Araby, the name of the Hashashiyyin is a name of dread. Of all the Hashashiyyin, no name is greater or more terrible than that of Nadi-Azir. According to rumour he can sneak up and surprise a cat at night and some say he can become invisible at will. He has been honored to be named the champion of his order.

It is whispered that he has been defeated only once, by Aerun, the Sword of Twilight, who he was sent to kill. This one blotch on a perfect record puts Nadi-Azir greatly to shame. He has vowed to kill Aerun and proof once again that he is the greatest assassin that ever lived. All know that he has been challenged often by younger assassins to become the next champion of their order. None of them have ever succeeded and he remains the Master.

The reason Nadi-Azir came to Mordheim in the first place is that he is on a secret mission from the Grand Master in Araby to kill the High Matriarch of the Sigmarite Sisterhood. The Sisters have been bitter enemies of the Hashashiyyin for a long time and the Grand Master wants to end this conflict once and for all by killing their leader.

Hire Fee: 150 GC to hire; +35 GC upkeep cost.

May be Hired: Any warband may hire Nadi-Azir, except Sisters of Sigmar and any warband with Aerun in it.

Rating: Nadi-Azir increases a warband's rating by +80 points.

Profile M WS BS S T W I A Ld
Nadi-Azir 4 6 6 4 4 2 6 3 7

Weapons/Armour: Two scimitars: Tariq - magickal scimitar (+1 S), Jihad - magickal scimitar (+1 save), poisoned dagger (D3 wounds), leather armor.

Skills : Strike to Injure, Combat Master, Web Of Steel, Expert Swordsman, Step Aside, Stealth (see below).

Special Rules:

Revenge: Nadi-Azir is desperate to take revenge on Aerun and show everybody once again that he is the greatest assassin ever. If Aerun is part of the same warband Nadi-Azir's original target is in, the assassin first tries to kill Aerun. If he succeeds in that he can try and kill the leader. This would create the interesting situation that when a player thinks his opponent hires Nadi-Azir to kill his leader, he in turns hires Aerun to prevent this.

Stealth: Assassins are capable of moving silently and have exceptional skill at using any available cover. Models with the Stealth skill are not placed on the table like a normal model. At any time during any of your Hand-to-Hand Combat phases you may reveal the assassin and place the model anywhere within 4" of the leader of the opposing warband.

Roll a D6:

  • If you roll equal to or lower than the distance to the enemy model , the assassin surprises the leader and he moves in for the kill. Place the assassin model on the chosen spot and he can charge the leader immediately.
  • If you roll higher then the distance to the enemy model, the assassin is spotted by the hero before he can move in for the kill. The player of the opposing warband may place the model anywhere within 6" from the leader. The assassin model must be placed on the same level as the leader and not on any dangerous terrain. This ends the turn of the assassin.

After an assassin has come out of hiding he moves, shoots and fights as a normal model.


Inquisitor Lord Gunther Kramer Known as "Black Widow"

As a distinguished member of the Inquisition, Gunther Kramer comes equiped with heavy armor, his magickal weapon the Sword of Inquisition, the Tome Daemonica and his Holy Gun. He has a wooden leg that he proudly carries from a fearsome battle to the death against a Champion of Khorne. Gunther Kramer is a powerful wizard and is therefore allowed spells from both the Light Sphere as Prayers of Sigmar. He must have at least 1 spell from the Sphere of Light.

Hire Fee: 110 GC to hire.

May be Hired: Only Witch Hunters, Inquisition and Sisters of Sigmar warbands may hire Gunther Kramer.

Rating: Gunther Kramer increases a warband's rating by +60 points.

Profile M WS BS S T W I A Ld
Gunther Kramer 3 5 5 4 4 3 6 3 10

Weapons/Armour: Gunther Kramer is armed with the Sword of Inquisition and his Holy Gun, wears heavy armour and carries the Tome Daemonica.

Skills : Strike to Injure, Combat Master, Expert Swordsman, Hunter, Sorcery, Warrior Wizard, Resilient.

Special Rules

Psychology: Gunther Kramer is immune to all psychological effects. He cannot be affected by fear, or any other psychology rule.

Holy Gun: The Holy Gun is a weapon specially constructed to damage wizards and daemons. It uses normal bullets but the bullets themselves are heavily impregnated with magickal energy. The Holy Gun may be fired in the shooting phase. Against daemons and wizards the Holy Gun causes double wounds and daemons get no saving throw. In addition, each time a wizard or daemon is damaged by a Holy Gun it will lose the use of one Magick spell (picked randomly) for the rest of the battle.

Range   To Hit       Save
Short Long Short Long Str Dam Mod
O-8 8-16 +2 +1 4 1 -2

Sword of Inquisition: This is a powerful, ancient artifact used by Gunther Kramer to bring justice to the enemies of Mankind.

Range   To Hit       Save  
Short Long Short Long Str Dam Mod Special
Close Combat x x 5 D3 -2 Parry

Wizard: Gunther Kramer is a wizard and may use both Light spells as Prayers of Sigmar. He must take at least 1 spell from the Sphere of Light.

Tome Daemonica: This tome contains much of the weaknesses and information about daemons that the Inquisition has uncovered, thus it may be used attempt to weaken daemons. All lesser daemons within 12" of the Tome will suffer a -1 to there saves, and to there WS and BS. It also severs any magick powers they may have. Greater Daemons will only be affected if they fail a leadership test on 2d6.


Squickcut, The Sword of Moonlight

Many people think that Mordheim has been overrun by Evil after the comet destroyed most of that once proud city. The lure of wyrdstone attracted many people and unfortunately most of them weren't what one would call decent lads. On top of that monsters flocked to the City of the Damned, some after wyrdstone just as the humans, others just after food and prey, mostly humans.

So it seems that indeed Evil has taken over the city. But there are persons who has taken a stand against it. Persons who fight the good fight and try to stop the threat of Evil in Mordheim. One of these is the well-known legendary character Aerun, the Sword of Twilight, but there are many not so well-known persons fighting this good fight. And one is more feared then all the others combined. His nickname is Moonlight and this is his story.

Moonlight is a snotling and on top of that an ex-pitfighter. Some might think this is a strange combination. But these people have never encountered Moonlight when he prowls the streets of Mordheim. He is a good friend of Aerun and sometimes they team up to fight against a particulary strong or dangerous opponent. Moonlight’s real snotling name is Squickcut and he has been trained in all martial-arts disciplines known to man (and snotling).

MOONLIGHT – Liberator of Liberty, Destroyer of Evil.
Snotling hero, ex-pitfighter

Quote: “Look in the face of Goodness and tremble with Fear, thou foul creature of Evilness!!”

Hire Free: Moonlight costs 100 GC to hire.

May be Hired: All warbands except Skaven, Possessed and Undead may hire Moonlight.

Rating: Moonlight raises the cost of the warband with 20 points.

Profile M WS BS S T W I A Ld
Moonlight 3 8 2 2 3 3 7 3 6

Armour: Stonecoat, magickal armour. Moonlight has magickal leather armour which gives him an unmodfied save of 3+ against both HtH as missile attacks.

Weapons: Moonlight carries the magickal sword Avenger. This sword gives Moonlight +2 S, +1 I and +1 A.

Special Rules

Petite fighter: Because Moonlight is a very little snotling, all human-sized or larger opponents have a –1 to hit penalty in HtH against Moonlight. He in turn gets +1 to hit them as they are a large object in his eyes.

Speedy: Not only is Moonlight little but he is also very fast. Moonlight can dodge attacks on a roll of 2+