Mordheim Legend
The
Drooler in the Dark
I stood at the door of the ruined building, my
face pale. A cold sweat dampened my brow. I turned to
look at my companion to see how he was faring.
Prepare yourself, Karl. We are about to face
something so horrible and evil that I am surprised that
the very earth does not reject its presence.
What is this horror? said Karl.
The Drooler in the Dark, the Dog That Should
Not Be... I said, my voice trailing off to a
whisper.
A Hound of Chaos! Karl cried as a look
of terror crossed his face.
No, far worse. I said as the door
swung open, revealing It.
Oh, look at the cute doggy! said Karl,
stepping forward to meet the Beast.
No, Karl! I cried, but it was already too
late...
Disclaimer: Any resemblance
between dogs, living or dead, is purely coincidental.
The
Drooler
Description
The Drooler always takes the form of a very large yellow
dog, with a look of keen, but malign, intelligence in its
eyes.
Notes
The Drooler is a one of a kind supernatural Daemonic
entity which exists to cause trouble for humans. It will
cause itself to be born as a dog and will cause someone
to adopt or buy it. The Drooler is a bit evil, but will
only resort to full scale violence to preserve its body.
Otherwise, it will be content to torment everyone besides
those who own it (who are oblivious to its behavior).
Hire Fee:
The Drooler costs 20 GC to hire; the upkeep cost is 10 GC
Warband:
All warbands can hire The Drooler.
Rating:
The Drooler increases the warband's rating with 10
points.
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
6 |
4 |
0 |
4 |
3 |
1 |
6 |
1 |
5 |
Weapons/Armour:
None
Special
Rules:
Animal: As the Drooler
is an animal he cannot gain any experience and/or skills
He is just playing:
The Drooler just wants to play and therefore he runs
around the battlefield looking for people or things to
play with. The Drooler does not need to remain close to
its owner and does need to take any Stand Alone tests.
Running
the Drooler
The following charts are used to generate the actions of
the Drooler.The Drooler will never harm its owner, who
will never punish it severely no matter what it does.
Situation 1: The
Drooler meets a fighter who is walking around.
Roll (1d6) |
Action |
1 |
Drooler rams its
nose into the victims groin. If victim is male,
he takes a S4 hit and must roll under his
Initiative or fall to the ground for 1D3 Turns
during which time he can only emit high pitched
noises indicating his horrible pain and the model
counts as Stunned. If victim is female,she will
be embarrassed, but unharmed. |
2 |
Drooler vomits on
victims shoes. Really embarrassing and the acidic
vomit eats up the victims shoes and inflicts one
S5 hit. |
3 |
Drooler relieves
itself on victim. Not harmful but certainly not
enjoyable. |
4 |
Drooler barks
insanely for 1D3 Turns and will not stop. The
fighter can not go into Hiding during this time. |
5 |
Drooler runs away,
nothing happens. |
6 |
Roll twice and
apply the effects. |
Situation 2: The
Drooler encounters another dog.
Roll (1d3) |
Action |
1 |
Drooler vomits on
dog. Dog takes 1 S5 hit. |
2 |
Drooler drags the
dog around until it is just about dead, then lets
it go. Drooler inflicts 1D4 S4 hits on dog. |
3 |
Drooler eats the
dog. The dog counts as Out of Action for this
battle only. |
Situation 3: The
Drooler encounters a Fighter who is Hiding.
Roll (1d4) |
Action |
1 |
Drooler sneaks up
on fighter and emits an unearthly howl. Fighter
must make a Fear test. If the fighter fails this
test, the model flees 2D6 into a random
direction. |
2 |
Drooler leaps into
the Fighters lap and vomits on him/her. The
vomit inflicts 1 S5 hit. |
3 |
Drooler begins to
bark insanely and will not stop until the fighter
goes away. The Fighter is no longer in Hiding. |
4 |
Roll twice and
apply the effects. |
|