YE MORDHEIM LEGENDS GAZETTE
18 Angestag, Erntezeit .................................................................................. 2 Groats

WITCH HUNTER WARBAND

"I will burn every inhabitant of the Empire if I have to!"- Witch Hunter General Bernhardt van Hal

After the tragedy of Mordheim, the Grand Theogonist, high priest of the cult of Sigmar, has declared a crusade against the wicked city. This evil place must be purified with fire and sword. All must die so their souls can be saved. The hell-stone which laid waste to the city is cursed, a device of Daemons. Witches and Chaos worshippers worm in the catacombs belwow Mordheim. The city and it's inhabitants must burn in the purifying flames.

It is time for the order if the Witch Hunter to emerge from the shadows and head for Mordheim. The hour of Blood and Fire is at hand.


Choice of Warriors

A Witch Hunter warband must include a minimum of 3 models. You have 500 GC which you can use to recruit your initial warband. The maximum number of warriors in the warband is 12.

Heroes

Henchmen

Captain: Each Witch Hunter warband must have one Captain. Seekers: Any number of models may be seekers.
Sigmarite Priest: Your warband my include a single Sigmarite Priest. Flagellants: Your warband may include up to 5 Flagellants.
Witch Hunters: Your warband may include up to 3 Witch Hunters. Warhounds: Your warband may include up to 5 Warhounds.

Heroes


1 Witch Hunter Captain... 60 GC to hire

A driven man, full of fanatiscism, a Witch Hunter captain is obsessed with cleansing the ruins of Mordheim and bringing the justics of Sigmar to earth.

Profile M WS BS S T W I A Ld
Captain 4 4 4 3 3 1 4 1 8

Weapons and Armour: A mercenary captain may be equiped with weapons and armour chosen from the Witch Hunter Equipment List.

Special Rules: Leader: Any warrior within 6" of the Witch Hunter Captain may use his Leadership characteristic when taking any leadership tests.


Witch Hunters... 25 GC to hire

Witch Hunters are the members of the grim Order of Witch Hunters. They are dedicated to eradicating Chaos and all it's minions.

Profile M WS BS S T W I A Ld
Witch Hunter 4 3 3 3 3 1 3 1 7

Weapons and Armour: Witch Hunters may be equiped with weapons and armour chosen from the Witch Hunter Equipment List.


Warrior-Priest... 40 GC to hire

Many powerful fighting men have come from the ranks of the Faithful. With fire burning in their eyes, these warrior-priests of Sigmar stride into battle, chanting aloud "Deus Sigmar!"

Profile M WS BS S T W I A Ld
Warrior Priest 4 3 3 3 3 1 3 1 7

Weapons and Armour: Warrior Priests may be equiped with weapons and armour chosen from the Witch Hunter Equipment List.

Special Rules: Healing Hands: Any model in base contact with the Warrior Priest at the end of the Movement phase will immediatly stand up with all Wounds recovered.


Henchmen

Bought in groups of 1-5


Flagellants... 40 GC to hire

Flagellants are fanatics, obsessed with the end of the world.

Profile M WS BS S T W I A Ld
Flagellant 4 3 3 4 4 1 3 1 10

Weapons and Armour: Flagellants may be equiped with weapons and armour chosen from the Flagellant Equipment List. Flagellants never use missile weapons, even if they gain Advance rolls which would otherwise allow them to do so.

Special Rules: Fanatical: Flagellants are convinced that the end of the world is nigh. Nothing in this world holds any terrrors to them, so Flagellants automatically pass all Leadership-based tests they are rquired to take. Note that you may not use their Leadership for Rout tests - they are insanely brave, but not great leaders.


Seekers... 20 GC to hire

Seekers are men who have forsaken their lives and live only to destroy the evil minions of Chaos. They are often men who have lost their homes and families to the forces of Chaos.

Profile M WS BS S T W I A Ld
Seeker 4 2 2 3 3 1 3 1 7

Weapons and Armour: Seekers may be equiped with weapons and armour chosen from the Seeker Equipment List.


Warhounds... 15 GC to buy

Witch Hunters are often followed by packs of ferocious hunting dogs. With their huge jaws and powerful bite, they ar perfect for hunting down (and tearing apart) any heretics.

Profile M WS BS S T W I A Ld
Warhound 6 4 0 4 3 1 4 1 5

Weapons and Armour: Jaws and brutality! Warhounds cannot use weapons or armour.

Witch Hunter Equipment List

Flagellant Equipment List

Seeker Equipment List

Hand to hand combat weapons

Dagger (1st free) ... 2GC   Dagger (1st free) ... 2GC
Mace ... 3GC Mace ... 3GC Mace ... 3GC
Hammer ... 3GC Hammer ... 3GC Hammer ... 3GC
Battleaxe ... 5GC Battleaxe ... 5GC Battleaxe ... 5GC
Sword ... 5GC   Sword ... 5GC
Double-handed Weapon ... 15GC Double-handed Weapon ... 15GC Double-handed Weapon ... 15GC
  Flail ... 15GC  
  Morning Star ... 15GC  
    Spear ... 10GC

Missile Weapons

Crossbow ... 25GC    
Pistol ... 15GC (30 for a brace)    
    Bow ... 10GC
    Short Bow ... 5GC

Armour

Light Armour ... 20GC   Light Armour ... 20GC
Heavy Armour ... 50GC    
Shield ... 5GC   Shield ... 5GC
Buckler ... 5GC    
Helmet ... 10GC   Helmet ... 10GC