The
Vampire
An Undead scenario for Mordheim
Back in the mists of time when Mordeim was just a
village, there lived a Vampire count by the name of Otto
Van Luthor who was, a terrible and evil bane upon the
good farming people of Mordheim. Otto was a powerful
Vampire and at the time he was out terrorising the world
before the Carsteins were out of their, well whatever
they used for diapers in those days Unfortunately for
Otto he didn't make it into the history books and as such
has never been heard of before.
By night Otto would transform into a giant Vampire bat
and fly down to Mordheim. He would get into young girls
bedrooms. and generally make all of the villagers
terribly afraid. Fortunately at that time there was a
great Vampire Hunter called Professor Cara Van "How
would you like your stake?" Hellfire. He was famed
throughout the land for hunting down Vampires and doing
nasty things to them with wooden mallets.
Professor Cara Van Hellfire came into Mordheim and the
peasants there told him all about the evil Vampire. They
told him how he flew down to the village and broke into
young girls bedrooms, how he scared the ?!*S&@?! out
of sheep and how he would calmly stop off in the tavern
for his ale at night. Professor Cara Van Hellfire vowed
to destroy the Count and left for the evil Otto's castle
at once.
The Professor fought with the Vampire for many long
hours. Up and down the castle they went, pitting
crucifixes against hypnotic stares. As they fought they
lashed each other with their sharp wits.
"Die you evil hell fiend!" Cara shouted.
"I'm only following my natural instincts to hunt
down and suck the blood from living humans. It's not my
fault that my hormonal carnivorous ways make me despised
and oppressed by your race." Replied Otto Van
Luthor.
"Don't give me any of that political correctness
nonsense, I'm going to kill you."
On and on they battled and finally Cara Van Hellfire used
his extra strong garlic to send the Vampire into a deep,
deep sleep. Unfortunately for the prof, just as he was
about to put a stake through the evil counts heart. Otto'
s servant Igor "I've got an original name" The
Hunchback - killed the professor with a well placed knife
in the back.
During the years that followed Otto slept like a log and
the world continued to grow and change. Other Vampires
became big and powerful, realms grew and tumbled, Wars
ravaged the world throughout the centuries that followed.
The seasons came and went, people lived and died in the
bitter struggle that is life until at long last, the
present day finally arrived.
Otto woke up and shouted "Errrr! Garlic." The
count saw the skeletal form of the very late Professor
and his faithful servant Igor. Otto asked for a cup of
tea because he was dead parched but Igor lay still. The
faithful Igor had waited for his master and died at his
side. Calling upon his vast reserves of magic he
reanimated Igor and proclaimed that he would become the
ruler of the world. He called forth a mighty host of
Undead creatures, which had lain at rest in his castle
for eons and marched to war against any who would stand
in his way.
Professor Cara Van Hellfire was a married man and his
wife had a son before Cara Van fought the Vampire count
and died. This son became a Vampire Hunter, got married
and also had a son and this son was also a Vampire Hunter
and guess what, he had a son too (he had a daughter as
well but she became a seamstress). This continued for
centuries until just before Otto's rebirth, the Hellfire
family had two sons and a daughter who all became Vampire
Hunters.
The Hellfire Vampire Hunters heard of the rebirth of Otto
Van Luthor and decided to intervene. The Doctor, Junior
and Buffy Hellfire joined the warband led by a famous
Imperial noble which was travelling to Mordheim to stop
the threat of the mad Vampire count.
As the warband entered Mordheim they heard grim tales of
the evil Vampire and at sunset one day the warband
arrived at a small square which was surrounded by the
forces of the dead. The Vampire Hunters set wards around
the camp and the night passed with only a few distant
screams from the neigbourhood interrupting the black of
night.
At dawn the warband prepared to charge into the area and
they were greeted by the sight of an Undead horde waiting
the other side of the square.
The Vampire Hunters reminded the warband leader that only
a stake through the heart would despatch the Vampire
forever and other methods of killing him would only delay
the Vampire's attention for a few centuries. As the sun
rose above the abandoned ruines of the City of the Damned
the warband raced down into the square and the carnage of
battle commenced.
The Scenario
This is a Vampire Hunt. The warband are very likely to
win if they kill Count Otto and the Undead are most
likely to win if the Vampire Hunters get their heads
bitten off and all of their blood drained. Still Mordheim
is a funny old setting and anything could happen.
The Battlefield
The battlefield needs to be set up with a square
surrounded by five buildings in the centre of the table.
Both sides should be able to reach these buildings in
their first turn provided they run to them. So set them
up 8" from the deployment zones. Other pieces of
terrain are placed according to the rules.
The Objective
In each of the five buildings is a young female of
virginal quality whom the Count has brought here from his
nightly raids in the surrounding villages. The Vampire
must enter each building and suck out the blood of the
maidens and the Vampire Hunters must prevent this from
happening. The Vampire Hunters and the great Count Otto
himself are also key objectives to winning this scenario.
The Square Special Rules
It will take the remainder of a turn for Otto to suck the
blood of the young maiden provided he has moved into the
building with her inside during the movement phase. While
sucking the blood the Vampire may not do anything else.
Attack, cast spells etc. The Vampire Hunters may free the
maidens by entering a building which still contains a
female and releasing her from the hypnotic spell which
has been cast upon her. The released young lady will
follow the Vampire Hunter who is their rescuer around the
battlefield.
Should a Vampire Hunter subsequently die at the Vampires
hands then the evil count gets any maidens with them and
scores the victory points for them. Should any other
Undead forces except the Vampire kill a Vampire Hunter
any maidens with them are slain as well and neither side
gets the victory points.
When a maiden is rescued you should use a suitable
miniature to follow the Vampire Hunter around. The maiden
may not attack or be attacked and therefore has no
profile. The maiden will move as far as her rescuer does.
The Warbands
This scenario has been written with the intention that
you create your own warbands to fight with. That's right
we're not going to tell you which warband you must use,
instead you can use your own favourite Undead warband.
There are, however a few restrictions that we want to
impose upon you.
The Undead warband must choose Otto and Igor. The Undead
warband are free to choose another Vampire but he cannot
gain victory points for sucking the blood of the maidens.
The heroic warband must take the Vampire hunters special
characters, included in this article.
Vampire Hunter Special Rules
Each Vampire Hunter is armed with a Sword and a wooden
mallet. The mallet does not count as an extra hand weapon
but is used for hammering stakes into Vampires. And
speaking of stakes each Vampire Hunter carries blessed
wooden stakes.
Blessed Wooden Stakes: -1 to hit, Strength
= 5, if the wooden stake does damage then it causes 2
wounds against Vampires only.
Vampire Hunters may not be the warband leader. The
Vampire Hunters move independently (although its best to
have them close together so that all three confront the
Vampire at once).
Magic Items
Each Vampire Hunter may carry three magic items. Two of
these will always be Professor Cara Van Hellfire's extra
strong Garlic and the Silver Crucifix. Each specific
Vampire Hunter has their own third magic item.
Scenario Options
This scenario is easily adaptable to suit our own
warbands and preferences. For example you might have a
friend who has an Undead warband but you might have a
Dwarf warband. It is perfectly alright to use the Dwarf
warband by simply adding the Vampire Hunter characters to
the warband list.
The characters given in this scenario can be used in
other games of Mordheim that you play. So if you really
want to take care of those pesky Vampires you could take
one of our special Vampire Hunter characters. I'm certain
you will.
Victory Conditions
Both players gain the experience points as the normal
Mordheim rules dictate. The following special victory
conditions apply to this scenario only. Note that the
victory points for the special characters included in
this scenario are included here and no other VP's should
be added for them.
Heroes:
8 Vampire Hunters kill Otto Van Luthor with stake in
heart.
4 Otto is put to sleep / Otto is killed by another model
or weapon.
2 For every maiden rescued by the Vampire Hunters.
1 Per wound caused upon Otto Van Luthor.
1 If Igor is killed by any model in the Empire army.
Undead:
3 Per Vampire Hunter killed by Otto.
1 Per Vampire Hunter killed by anyone else in the Empire
army.
2 For every maiden who has had her blood sucked from her
by Otto.
1 If Igor stays alive to protect his master.
1 Per wound caused by Otto upon any of the Vampire
Hunters.
Otto van Luthor (375 GC)
+ 25 points Bloodsword
+ 15 points Shadowcloak
+ 25 points Shapechanging scroll
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Otto |
6 |
8 |
6 |
7 |
6 |
4 |
9 |
4 |
10 |
Special Rules
Leader
Otto Van Luthor is your warband leader and replaces the
leader from the Undead warband list. All models within
12" may take Ld tests using his Ld characteristic.
Transfixing Glare
Make a Ld test if failed the victim is transfixed.
Bite your neck
Otto may attempt to bite someone's neck. This may only be
made on someone who is transfixed. The person is drained
of blood and suffers 1 automatic wound.
Wizard
Otto is a Level 3 wizard.
Magic Items
Otto may carry four magic items in total. Three of these
will always be: Shapechanging Scroll, the Shadowcloak and
the Bloodsword.
Bloodsword
This sword drips with blood constantly and is believed
to have had blood involved in the forging process of the
blade. The potent bite of the Bloodsword drains the
victim of their blood in no time at all.
The Bloodsword causes D3 wounds every time it inflicts
damage with no armour saves allowed except magic armour.
Shadowcloak
The Shadowcloak is made of the darkest fabrics and
shifts magically, confusing the eye and making the
Vampire who wears the cloak a difficult target to hit.
A Vampire wearing the Shadowcloak is very hard to hit.
There is a -1 to hit penalty against him in hand to hand
combat and shooting.
Shapechanging Scroll
This scroll contains a powerful spell which can alter
the Vampire's form.
The Vampire may use this scroll once during the battle to
change form. This alternative form lasts until the end of
the turn. The Vampire may move into combat while in an
alternative form but will not count as charging.
Giant Bat: May fly up to 24". May not attack
but may move over models and obstacles with no penalty.
Enemies may not attack a Vampire in Giant Bat form.
Ethereal Mist: May move 9" through any model
or obstacle. May not attack while Ethereal but causes
Fear. When he returns to the table he will have recovered
I wound, this cannot push the Vampire's wounds past his
starting wounds of 4.
USE ONCE AND DISCARD
Igor the Hunchback (10 GC)
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Igor |
4 |
3 |
0 |
4 |
3 |
2 |
1 |
2 |
5 |
Special Rules
Igor counts as a Zombie, albeit a hard Zombie. He is
armed with a club and does not have any armour. He must
stay within 4 inches of Count Otto. If Igor is not within
4" of Otto then the magic which sustain him drains
away and Igors reanimated body collapses into dust. Igor
causes fear and is immune to psychology.
Frenzy
If Otto dies, Igor becomes frenzied and must move
directly towards whoever killed his beloved master.
Igor's anger at the loss of his master overcomes the lack
of magic animating the hunchback. At the end of the turn
Igor will drop dead from the magic lost to him. Note that
Igor does not need to take a Leadership test when Otto,
the general, dies because he counts as a character.
Igor may ride upon Otto's back when he is in Giant Bat
form (See Shape changing Scroll) provided he began the
turn adjacent to Otto.
Doctor Hellfire (121 GC)
+ 25 points Holy water
+ 20 points Garic
+ 30 points Crucifix
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Doctor |
4 |
6 |
6 |
4 |
4 |
3 |
6 |
4 |
10 |
Special Rules
Healer
May heal any wounded model within his move distance of
4" during the turn after they are out of action. Any
models within 4" who are Out of Action either lie
down or put to one side and during the movement phase
that Doctor Hellfire reached them he may attempt to heal
one model on the D6 roll of 4+. If the model is healed
stand him back up and put him on the spot he came from.
He will have one wound. If the roll fails remove him from
the table.
Magic Items
Doctor Hellfire may carry three magic items which will
always be Professor Cara Van Hellfires Extra Strong
Garlic, the Silver Crucifix and Holy Water.
Professor Cara Van Hellfire's Extra Strong Garlic
This extra strong garlic can make Vampire's fall fast
asleep with one whiff.
If you win the combat the Vampire falls asleep. Lie him
down. While down he may be hit automatically. For this
reason Vampires Fear garlic and must make a fear test to
charge a Vampire Hunter with garlic. Lasts for one turn
only.
USE ONCE AND DISCARD
Silver Crucifix
The Silver Crucifix has long been a sign of warding
against creatures of the night and this magical silver
crucifix distracts a Vampire's attention in combat.
During the first turn of combat between a Vampire Hunter
and a Vampire the Vampire Hunter strikes first by
distracting the Vampire for a split second with the
Silver Crucifix. This applies even if the Vampire was the
one who charged.
Holy Water
Holy Water is a Vampire's bane and burns the skin of a
Vampire upon contact.
A phial of Holy Water may be thrown 8" towards a
Vampire in the shooting phase. If Doctor Hellfire hits,
the Vampire must make a roll to avoid the holy water.
Roll a D6 and on a roll of 6 Otto has dodged backwards
2" away from the Holy Water. On a roll of 1-5 Otto
takes an immediate Wound and has -1 to all of his dice
rolls for the rest of the turn.
USE AND DISCARD
Junior Hellfire (92 GC)
+ 10 points Blunderbuss
+ 20 points Garic
+ 30 points Crucifix
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Junior |
4 |
5 |
5 |
4 |
4 |
3 |
5 |
3 |
10 |
Special Rules
Hatred
Junior is subject to Hatred against all Vampires.
Magic Items
Junior Hellfire may carry three magic items which will
always be Professor Cara Van Hellfire's Extra strong
Garlic, the Silver Crucifix and the Hellfire Blunderbuss.
Professor Cara Van Hellfire's Extra Strong Garlic
This extra strong garlic can make Vampire's fall fast
asleep with one whiff.
If you win the combat the Vampire falls asleep. Lie him
down. While down he may be hit automatically. For this
reason Vampires Fear garlic and must make a fear test to
charge a Vampire Hunter with garlic. Lasts for one turn
only.
USE ONCE AND DISCARD
Silver Crucifix
The Silver Crucifix has long been a sign of warding
against creatures of the night and this magical silver
crucifix distracts a Vampire's attention in combat.
During the first turn of combat between a Vampire Hunter
and a Vampire the Vampire Hunter strikes first by
distracting the Vampire for a split second with the
Silver Crucifix. This applies even if the Vampire was the
one who charged.
Hellfire Blunderbuss
Junior carries an old and deadly weapon called the
Hellfire blunderbuss which fires wooden stakes.
Junior is at -1 to hit with this weapon, has a range of
12" and uses the same rules for stakes (See main
rules). The Hellfire blunderbuss takes one turn to reload
during which Junior may not move or attack although he
may defend himself if attacked.
Buffy Hellfire (68 GC)
+ 5 points Buffy's mirror
+ 20 points Garic
+ 30 points Crucifix
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Buffy |
4 |
5 |
5 |
3 |
3 |
3 |
6 |
2 |
9 |
Special Rules
Frenzy
Buffy can work herself up into a frenzy when attacking
Vampires. Just by thinking about what Vampires do to
young Maidens. Buffy is subject to frenzy as described in
the Mordheim Rule book against Vampires only.
Magic Items
Buffy Hellfire may carry three magic items which will
always be Professor Cara Van Hellfire's Extra Strong
Garlic, The Silver Crucifix and Buffy's beauty mirror.
Professor Cara Van Hellfire's Extra Strong Garlic
This extra strong garlic can make Vampire's fall fast
asleep with one whiff.
If you win the combat the Vampire falls asleep. Lie him
down. While down he may be hit automatically. For this
reason Vampires Fear garlic and must make a fear test to
charge a Vampire Hunter with garlic. Lasts for one turn
only.
USE ONCE AND DISCARD
Silver Crucifix
The Silver Crucifix has long been a sign of warding
against creatures of the night and this magical silver
crucifix distracts a Vampire's attention in combat.
During the first turn of combat between a Vampire Hunter
and a Vampire the Vampire Hunter strikes first by
distracting the Vampire for a split second with the
Silver Crucifix. This applies even if the Vampire was the
one who charged.
Buffy's Beauty Mirror
Buffy carries a mirror with her at all times. Usually
she uses this for checking her hair is perfect. When
hunting Vampires Buffy uses the mirror to block Vampires
transfixing glare.
When a Vampire attempts to transfix Buffy she may use the
mirror to block his glare. Roll a D6, on a roll of 1-3
Buffy is not quick enough and must make a LD test as
normal, but on a roll of 4-6 Buffy blocks the glare with
the mirror and will not be affected.
Miniatures to use in this scenario
These are suitable miniatures that you could use to
represent the characters in this scenario.
Otto Van Luthor - we used Vlad Von Carstien
Igor The Hunchback - Luthor from the Catacombs of Terror,
Warhammer Quest Adventure pack
Doctor Hellfire -Warharnmer Quest Imperial Noble
Junior Hellfire - the Empire war wagon crewman with
blunderbuss
Buffy Hellfire - an old Norse Valkyre number 074056/8
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