YE MORDHEIM LEGENDS GAZETTE
18 Angestag, Erntezeit .................................................................................. 2 Groats

Tarot Cards for Mordheim

Take a deck of Tarot cards, shuffle it and place it face down on the table.

At the start of each Player’s Turns, that player rolls a D6. On a 6 result he or she draws a card from the Tarot deck. Any modifiers or effects take effect immediately. When a card says that one fighter is affected this can only be a fighter from the warband of the Player who’s Turn it is.

If a card gives specific modifiers for one kind of warband and such a warband is not represented in the current game, then the card is discarded and another one is drawn.

Card Number

Name

Archetype

Power

0

The Fool

Freedom

The Fool grants one fighter a +2 Difficulty modifier to all Parry rolls (e.g. 4= instead of 6+ to Parry) this Turn.

1

The Magician

Will

The Magician grants a -2 Difficulty modifier to all Spells or Prayers cast this Turn.

2

The High Priestess

Secrets

The High Priestess grants a +2 modifier on any rolls made by a Skaven warband this Turn.

3

The Empress

Creation

The Empress grants a +2 modifier on any rolls made by a Marienburg warband this Turn.

4

The Emperor

Command

The Emperor gives +2 to any Leaderhip tests made this Turn.

5

The Hierophant

Tradition

The Hierophant grants a +2 modifier on any rolls made by a Witch Hunter warband this Turn.

6

The Lovers

Love

The Lovers grant 1 Exp. Point to any fighter who refrains from attacking (Close Combat and Missile weapons) this Turn.

7

The Chariot

Audacity

The Chariot gives one fighter one automatic success on any sufficiently daring action (e.g. diving charge, attack on a stronger opponent) this Turn.

8

Strength

Strength

Strength grants one fighter automatic success on all strength-based tests, including damage rolls, this Turn.

9

The Hermit

Knowledge

The Hermit grants a -2 Difficulty modifier on any Spells cast this Turn.

10

The Wheel of Fortune

Fate

The Wheel of Fortune grants the ability to reroll up to three failed rolls this Turn.

11

Justice

Justice

Justice grants a +2 modifier on any rolls made by a Reikland warband this Turn.

12

The Hanged Man

Self-sacrifice

The Hanged Man grants a +2 modifier on any rolls made by a Sisters of Sigmar warband this Turn.

13

Death

Endings

Death grants one fighter the abilty to ignore an Out of Action result this Turn. Treat the result as Knocked Down instead.

14

Temperance

Synthesis

Temperance grants a -2 Difficulty modifier on any Prayers cast this Turn.

15

The Devil

Enslavement

The Devil grants a +2 modifier on any rolls made by a Possessed warband this Turn.

16

The Tower

Ruin & imprisonment

The Tower grants a +2 modifier on any rolls made by an Undead warband this Turn.

17

The Star

Hope

The Star gains a +1 modifier to any Psychology tests this Turn.

18

The Moon

Illusion

The Moon grants a +2 Difficulty modifier to all Spells or Prayers cast this Turn.

19

The Sun

Heroism

The Sun grants a +2 modifier on any rolls made by a Middenheim warband this Turn.

20

Judgement

Judgement

Judgement grants one fighter, one re-roll this Turn.

21

The World

Completion

The World grants a +2 modifier on any rolls made by all warbands this Turn.