Take a deck of Tarot cards, shuffle it and place it
face down on the table.
At the start of each Players Turns, that player
rolls a D6. On a 6 result he or she draws a card from the
Tarot deck. Any modifiers or effects take effect
immediately. When a card says that one fighter is
affected this can only be a fighter from the warband of
the Player whos Turn it is.
If a card gives specific modifiers for one kind of
warband and such a warband is not represented in the
current game, then the card is discarded and another one
is drawn.
Card Number
|
Name
|
Archetype
|
Power
|
0
|
The
Fool
|
Freedom
|
The Fool grants
one fighter a +2 Difficulty modifier to all Parry
rolls (e.g. 4= instead of 6+ to Parry) this Turn. |
1
|
The
Magician
|
Will
|
The Magician
grants a -2 Difficulty modifier to all Spells or
Prayers cast this Turn. |
2
|
The
High Priestess
|
Secrets
|
The High
Priestess grants a +2 modifier on any rolls made
by a Skaven warband this Turn. |
3
|
The
Empress
|
Creation
|
The Empress
grants a +2 modifier on any rolls made by a
Marienburg warband this Turn. |
4
|
The
Emperor
|
Command
|
The Emperor gives
+2 to any Leaderhip tests made this Turn. |
5
|
The
Hierophant
|
Tradition
|
The Hierophant
grants a +2 modifier on any rolls made by a Witch
Hunter warband this Turn. |
6
|
The
Lovers
|
Love
|
The Lovers grant
1 Exp. Point to any fighter who refrains from
attacking (Close Combat and Missile weapons) this
Turn. |
7
|
The
Chariot
|
Audacity
|
The Chariot gives
one fighter one automatic success on any
sufficiently daring action (e.g. diving charge,
attack on a stronger opponent) this Turn. |
8
|
Strength
|
Strength
|
Strength grants
one fighter automatic success on all
strength-based tests, including damage rolls,
this Turn. |
9
|
The
Hermit
|
Knowledge
|
The Hermit grants
a -2 Difficulty modifier on any Spells cast this
Turn. |
10
|
The
Wheel of Fortune
|
Fate
|
The Wheel of
Fortune grants the ability to reroll up to three
failed rolls this Turn. |
11
|
Justice
|
Justice
|
Justice grants a
+2 modifier on any rolls made by a Reikland
warband this Turn. |
12
|
The
Hanged Man
|
Self-sacrifice
|
The Hanged Man
grants a +2 modifier on any rolls made by a
Sisters of Sigmar warband this Turn. |
13
|
Death
|
Endings
|
Death grants one
fighter the abilty to ignore an Out of Action
result this Turn. Treat the result as Knocked
Down instead. |
14
|
Temperance
|
Synthesis
|
Temperance grants
a -2 Difficulty modifier on any Prayers cast this
Turn. |
15
|
The
Devil
|
Enslavement
|
The Devil grants
a +2 modifier on any rolls made by a Possessed
warband this Turn. |
16
|
The
Tower
|
Ruin & imprisonment
|
The Tower grants
a +2 modifier on any rolls made by an Undead
warband this Turn. |
17
|
The
Star
|
Hope
|
The Star gains a
+1 modifier to any Psychology tests this Turn. |
18
|
The
Moon
|
Illusion
|
The Moon grants a
+2 Difficulty modifier to all Spells or Prayers
cast this Turn. |
19
|
The
Sun
|
Heroism
|
The Sun grants a
+2 modifier on any rolls made by a Middenheim
warband this Turn. |
20
|
Judgement
|
Judgement
|
Judgement grants
one fighter, one re-roll this Turn. |
21
|
The
World
|
Completion
|
The World grants
a +2 modifier on any rolls made by all warbands
this Turn. |