YE MORDHEIM LEGENDS GAZETTE |
Skaven Warphunters"And thus I am glad to announce that an irrefutable scientific proof exists that Skaven are merely a figment of imagination."- Hieronymous Bach of the University of Nuln It is the time of Chaos. It is the time of Civil war. It is the time of the Skaven. The Thirteen Lords of Decay have chosen Clan Eshin to recover the priceless magical stones which the manlings would use foolishly and perhaps do harm to the greater cause of the Horned Rat. No-no, the Wyedstone belongs to the Skaven. More potent by far than Warpstone and far safer to use, the meteoric stones value to the Skaven is incalcuable. It is your clan, the silent and deadly Clan Eshin, which has been assigned the mission to recover all the Wyrdstone. You must lead a warband of the clans finest scouts and killers into the ruins, and quickly, silently and stealthily gather the priceless shards. If someone gets in your way... well, you don't want the Manlings to start believeing in Skaven again, do you? None must survive. Choice of WarriorsA Skaven warband must include a minimum of 3 models. You have 500 WarpTokens (WT) which you can use to recruit and equip your initial warband. The maximum number of warriors in the warband is 20.
Heroes1 Skaven Assassin Adept... 60 WT to hire You have been sent by the Nightmaster of Clan Eshin to collect the precious Wyrdstone. Success means many breeders, wealth and a better position among the Clan. Failure... ah, but you are not going to fail, are you?
Weapons and Armour: A Skaven Assassin Adept captain may be equiped with weapons and armour chosen from the Skaven Equipment List. Special Rules: Leader: Any warrior within 6" of the Adept may use his Leadership characteristic when taking any leadership tests. Poisoned Weapons: The Skaven adept causes D3 wounds with each wounding hit. Gutter Runners... 40 WT to hire Gutter Runners are the silent and fearsome infiltrators of Clan Eshin. They are already trained in the deadly skills which they must master to become full Assassins.
Weapons and Armour: Gutter Runners may be equiped with weapons and armour chosen from the Skaven Equipment List. Night Runners... 10 WT to hire Night Runners are young apprentices of Clan Eshin. Initiated into the secrets of the Clan, they make up for their lack of knowledge with their ambition and ruthlessness.
Weapons and Armour: Night Runners may be equiped with weapons and armour chosen from the Skaven Clanrat Equipment List. HenchmenBought in groups of 1-5 Clanrats... 25 WT to recruit Clanrats are the mainstay of the great hordes of Skavendom. The strongest who survive amongst them will become Stormvermin, the most feared warriors of the Skaven warbands.
Weapons and Armour: Clanrats may be equiped with weapons and armour chosen from the Skaven Clanrat Equipment List. Skavenslaves... 10 WT to buy Skavenslaves are used by their masters in vast numbers, both in war and for labour. In the alleys of Mordheim they can be used to tie down enemies while the mighty Gutter Runners finish them off.
Weapons and Armour: Skavenslaves may be equiped with weapons and armour chosen from the Skaven Clanrat Equipment List. Group Size: Slaves can be bought in groups as large as you wish. Giant Rats... 15 WT to buy Giant Rats are creations of the twisted Clan Moulder. All of the other Great Clans buy and use them in battle.
Weapons and Armour: None. Giant Rats cannot use armour or weapons. Special Rules: Group Size: Giant Rats can be bought in groups as large as you wish. Rat Ogre... 215 WT to buy These horrible monsters are creations of Clan Moulder and are much in demand as bodyguards to important Skaven such as Warlocks, Grey Seers and Chieftans.
Weapons and Armour: Jaws, claws and brute force! Rat Ogres cannot use weapons or armour. Special Rules: Fear: Rat Ogres are huge and frightning monsters which cause fear. Stupidity: A rat ogre is subject to stupidity unless a Skaven Hero is in bast contact with it.
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