YE MORDHEIM LEGENDS GAZETTE
18 Angestag, Erntezeit .................................................................................. 2 Groats

Reiklanders-
Human Mercenaries

"War is good." - Fritz Roseman, Mercenary Captain of the Sellswords mercenary warband

These are times of unremitting warfare, civil strife, violence and famine. Times of orphan children and wanton slaughter. These are good times. Mordheim is the place to be now, for all the nobles and merchants have promised huge rewards for the magic stones which rained down from the skies and destroyed the city. So bring your broadsword and don your armour, it's time to win riches and fame. Perhaps even carve out your own kingdom...


Reikland is the heart of the Empire. The Reiklanders are professional, disciplined soldiers. They take war extremely seriously and will let nothing stand between Dietmar, the dynamic and ambitious Grand Prince of Reikland, and the throne of the Emperor.

Altdorf, the capital of Reikland, is also the seat of the Grand Theogonist. Thus it is not surprising that the Reiklanders are devout Sigmarites, and the Grand Prince's claim to the throne is backed up by the powerful Cult of Sigmar. There is a long-standing feud between the rulers of Reikland and Middenheim, seperated as they are by their character and religion.

Special Rules

The men of Reikland are well-disciplined, and thus they may use their captains Ld within 12" instead of 6".

Choice of Warriors

A mercenary warband must include a minimum of 3 models. You have 500 GC. The maximum number of warriors in the warband is 15.

Heroes

Henchmen

Captain: Each mercenary warband must have one Captain. Warriors: Your warband may include any number of Warriors.
Youngbloods: Your warband may include up to 2 Youngbloods. Marksmen: No more than half of your warband may be Marksmen.
Champions: Your warband may include up to 2 Champions. Swordsmen: Your warband may include no more than 5 Swordsmen.

Heroes


1 Mercenary Captain... 60 GC to hire

A mercenary captain is a tough and professional warrior, a man who will fight anone or anything if the price is right.

Profile M WS BS S T W I A Ld
Captain 4 4 4 3 3 1 4 1 8

Weapons and Armour: A mercenary captain may be equiped with weapons and armour chosen from the Mercenary Equipment List.

Special Rules: Leader: Any warrior within 12" of the Mercenary Captain may use his Leadership characteristic when taking any leadership tests.


Champions... 25 GC to hire

Champions are amongst the toughest and the best fighters in the mercenary warband. They often answer challenges issued to the warband, and they get the pick of equipment and loot, after the captain.

Profile M WS BS S T W I A Ld
Champion 4 3 3 3 3 1 3 1 7

Weapons and Armour: Champions may be equiped with weapons and armour chosen from the Mercenary Equipment List.


Youngbloods... 15 GC to hire

These are young fighters who are still inexperienced, but eager to win their spurs in the savage fights amongst the ruins of Mordheim.

Profile M WS BS S T W I A Ld
Youngblood 4 2 2 3 3 1 3 1 6

Weapons and Armour: Youngbloods may be equiped with weapons and armour chosen from the Mercenary Equipment List.


Henchmen

Bought in groups of 1-5


Warriors... 25 GC to hire

These dogs of war are seasoned, grim fighters, fearing no man or beast in combat.

Profile M WS BS S T W I A Ld
Warrior 4 3 3 3 3 1 3 1 7

Weapons and Armour: Warriors may be equiped with weapons and armour chosen from the Mercenary Equipment List.


Marksmen... 25 GC to hire

The archers and hunters of the Old World are famed for their skill, and it is said that they can hit a coin from 300 paces with a longbow.

Profile M WS BS S T W I A Ld
Marksman 4 3 3 3 3 1 3 1 7

Weapons and Armour: Marksmen may be equiped with weapons and armour chosen from the Marksman Equipment List.


Swordsmen... 35 GC to hire

Swordsmen are professional warriors, experts at taking on and beating several opponents at once. They are much sought-after by warband leaders, as their skills are ideally suited for fighting in Mordheim.

Profile M WS BS S T W I A Ld
Swordsman 4 4 3 3 3 1 3 1 7

Weapons and Armour: Champions may be equiped with weapons and armour chosen from the Mercenary Equipment List.

Special Rules: Expert Swordsman: Swordsmen are so skilled with their swords that they may re-roll and failed attacks when charging. Note that this only applies if armed with swords, and not with double-handed swords or any other weapons.

Mercenary Equipment List

Marksman Equipment List

Hand to hand combat weapons

Dagger (1st free) ... 2GC Dagger (1st free) ... 2GC
Mace ... 3GC Mace ... 3GC
Hammer ... 3GC Hammer ... 3GC
Battleaxe ... 5GC Battleaxe ... 5GC
Sword ... 5GC Sword ... 5GC
Double-handed Weapon ... 15GC  
Spear ... 10GC  
Halberd ... 10GC  
Morning Star ... 10GC  

Missile Weapons

Crossbow ... 25GC Crossbow ... 25GC
Pistol ... 15GC (30 for a brace) Pistol ... 15GC (30 for a brace)
Duelling Pistol ... 25GC (50 for a brace) Duelling Pistol ... 25GC (50 for a brace)
Bow ... 10GC Bow ... 10GC
  Longbow ... 15GC
  Blunderbuss ... 35GC
  Hand Gun ... 35GC

Armour

Light Armour ... 20GC Light Armour ... 20GC
Heavy Armour ... 50GC  
Shield ... 5GC Shield ... 5GC
Buckler ... 5GC  
Helmet ... 10GC Helmet ... 10GC