YE MORDHEIM LEGENDS GAZETTE |
Reiklanders-
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Heroes |
Henchmen |
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Captain: | Each mercenary warband must have one Captain. | Warriors: | Your warband may include any number of Warriors. | ||
Youngbloods: | Your warband may include up to 2 Youngbloods. | Marksmen: | No more than half of your warband may be Marksmen. | ||
Champions: | Your warband may include up to 2 Champions. | Swordsmen: | Your warband may include no more than 5 Swordsmen. |
1 Mercenary Captain... 60 GC to hire
A mercenary captain is a tough and professional warrior, a man who will fight anone or anything if the price is right.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Captain | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 |
Weapons and Armour: A mercenary captain may be equiped with weapons and armour chosen from the Mercenary Equipment List.
Special Rules: Leader: Any warrior within 12" of the Mercenary Captain may use his Leadership characteristic when taking any leadership tests.
Champions... 25 GC to hire
Champions are amongst the toughest and the best fighters in the mercenary warband. They often answer challenges issued to the warband, and they get the pick of equipment and loot, after the captain.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Champion | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons and Armour: Champions may be equiped with weapons and armour chosen from the Mercenary Equipment List.
Youngbloods... 15 GC to hire
These are young fighters who are still inexperienced, but eager to win their spurs in the savage fights amongst the ruins of Mordheim.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Youngblood | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 |
Weapons and Armour: Youngbloods may be equiped with weapons and armour chosen from the Mercenary Equipment List.
Bought in groups of 1-5
Warriors... 25 GC to hire
These dogs of war are seasoned, grim fighters, fearing no man or beast in combat.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Warrior | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons and Armour: Warriors may be equiped with weapons and armour chosen from the Mercenary Equipment List.
Marksmen... 25 GC to hire
The archers and hunters of the Old World are famed for their skill, and it is said that they can hit a coin from 300 paces with a longbow.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Marksman | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons and Armour: Marksmen may be equiped with weapons and armour chosen from the Marksman Equipment List.
Swordsmen... 35 GC to hire
Swordsmen are professional warriors, experts at taking on and beating several opponents at once. They are much sought-after by warband leaders, as their skills are ideally suited for fighting in Mordheim.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Swordsman | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons and Armour: Champions may be equiped with weapons and armour chosen from the Mercenary Equipment List.
Special Rules: Expert Swordsman: Swordsmen are so skilled with their swords that they may re-roll and failed attacks when charging. Note that this only applies if armed with swords, and not with double-handed swords or any other weapons.
Mercenary Equipment List |
Marksman Equipment List |
Hand to hand combat weapons |
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Dagger (1st free) ... 2GC | Dagger (1st free) ... 2GC |
Mace ... 3GC | Mace ... 3GC |
Hammer ... 3GC | Hammer ... 3GC |
Battleaxe ... 5GC | Battleaxe ... 5GC |
Sword ... 5GC | Sword ... 5GC |
Double-handed Weapon ... 15GC | |
Spear ... 10GC | |
Halberd ... 10GC | |
Morning Star ... 10GC | |
Missile Weapons |
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Crossbow ... 25GC | Crossbow ... 25GC |
Pistol ... 15GC (30 for a brace) | Pistol ... 15GC (30 for a brace) |
Duelling Pistol ... 25GC (50 for a brace) | Duelling Pistol ... 25GC (50 for a brace) |
Bow ... 10GC | Bow ... 10GC |
Longbow ... 15GC | |
Blunderbuss ... 35GC | |
Hand Gun ... 35GC | |
Armour |
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Light Armour ... 20GC | Light Armour ... 20GC |
Heavy Armour ... 50GC | |
Shield ... 5GC | Shield ... 5GC |
Buckler ... 5GC | |
Helmet ... 10GC | Helmet ... 10GC |