YE MORDHEIM LEGENDS GAZETTE
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Starting a Warband

The warband lists in this article are used to recruit and equip your warband. You must recruit at least 3 warriors, including a leader. You have 500 gold crowns (GC) to recruit your warband and buy them weapons and armour. Any GC unspent are then discarded.

Heroes and Henchmen

For game purposes, we seperate the warriors in your warband into heroes and henchmen.

Leader

Every Warband must have a leader. He represents you, the player. He makes the descisions and leads your warriors through the ruthless battles in the darkness of Mordheim.

Other Heroes

Your warband may include up to five other heroes apart from your leader. They represent exceptional individuals who have the potential to grow to be mighty warriors and wizards. They form the core of your warband. Note that your warband may not include more heroes of any specific type than are listed in the Warband list. This means that some warbands may not have 6 heroes. In the forthcoming articles we will hopefully include the experience system which will allow the heroes to grow to their true potential, and henchmen to become heroes.

Henchmen

Henchmen typically fall into two groups. There are Henchmen like Dwarf Clansmen, Skaven Clanrats and Mercenary Warriors, who represent typical members of their race, and Warhounds, Chaos Hounds and Dire Wolves who represent more unusal creatures who may fight in a warband.

All henchmen belong to a Henchman group. The typical size for such a group is 1-5. All Henchmen in a group must stay within 6" of each other. If the members of the group become separated (e.g., because of missile casualties) you will have to rectify this in the next movement phase. The Henchman group may be joined by a hero and the whole group may use his Leadership value. When charging, the rule for keeping models within 6" of one another is suspended until all hand to hand combats are resolved. This means that Henchmen may charge seperate targets.

Weapons and Armour

Each hero you recruit can be armed with one or more weapons and any armour chosen from the appropriate lists (see below). The different types of warriors are restricted to different types of weapon. The equipment lists of each warband tell you exactly what equipment is available to them.

Every model in each henchman group must be armed and armoured in exaclty the same way. This means that if your henchman group has four warriors, and you want to buy them swords, you must buy 4 swords.

Ready for battle!

The warband is now ready to start its fighting career!