YE MORDHEIM LEGENDS GAZETTE |
Artifact Hunt HistoryThis campaign
works well with any number on warbands from 3 to 20+.
It's possible to be played with two warbands but it'd get
a little boring after a while. The warbands that can be
used is any from the book, and just about any warband the
group decides that's fair. This scenerio relies heavy on
the expert sight and direction of heroes. Just keep that
in mind when you create your warband. This campaign
doesn't change the actually game play much, you still use
the lowest warband rating to calculate who's the underdog
and still roll to see what scenerio you play. When you
first start the campaign decide if you want to have a
logn campaign or a short one, or in the middle. If your
looking for a short two week campaign, then choose to
have just one piece of the artifact to be, and the first
to get the artifact wins, or you can ahve it last for a
year, with 6 pieces of the artifact to be found. For the
example we'll roll a d3+1. Now this part can be as
complex as you like or really simple the question is up
to you. The simple way is to choose a combination of 5
dice to represent all the artifacts to be found (if more
than one), or the complex way is to roll a combination
for each artifact to be found, the choice is compleatly
up to you, you can also have a neutral player act as the
referee, and not show anyone the combinations (for
special abilities that allows rerolls) for a little added
fun. If a piece of
artifact is found then the leader of the warband will
keep it, 'cause the other members don't have the skills
to keep it safe.' You don't have to represent this, on
the model, but a little bead, counter, or anything would
be good, to represent the artifact. The artifact after
it's finding isn't guarenteed to the warband that found
it. If the model witht he piece of the artifact is
stunned then the player may make an attempt to search the
model he has to roll to hit, as normal then a '6' is
required to capture the artifact. If the model is out of
action then two straight '6's are required, due to the
fact the body may be mutilated a bit. If the artifact
isn't recovered from the body, at the end of the scenerio
then the artifact is lot is the flow of time and has to
be found again. The artifact
isn't just a trinket in this form is has a limited amount
of power, the artifact add's 15 to a warband's rating,
and +2 to all rare trade rolls and the effects are
cumilitive with other pieces, when the artifact is found
roll below:(all the stats that are increased may go above
the racial max.) The way the
scenerio ends is (a) all the artifact pieces have been
found by the same warband, and they win. Or if all the
warband pieces have been found, by different warbands
they participate in a special scenerio to end the
campaign. All warbands that have at least a piece of the
artifact may participate in the 'Sudden Death' scenerio,
below. |